Patent · US Active

Method for determining player behavior

US11090566B1 · kind B1 · utility

5Cited by
0References
23Claims
0Family size

Assignee

Inventor

Key dates

Filing dateSep 16, 2020
Grant dateAug 17, 2021
Priority date
Expiry dateSep 16, 2040

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F2300/65
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

Methods and systems for determining behavior of a player playing a video game includes assigning a behavioral value point for the player and for each game item in a gaming scenario of the video game. An action performed by the player and directed toward a specific game item is detected in the gaming scenario. Adjustment value points defined for the action and for the effect of the action on the different game items are identified. A change in the behavioral value points for the player and for each game item affected by the action of the player is dynamically computed by applying adjustment value points defined for the action and for the effect of the action to the corresponding behavioral value points assigned to the player and for each game item affected by the action. The change in the behavioral value points of the player and of each game item affected by the action are examined to establish if the player is exhibiting good behavior or bad behavior.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.