Patent · US Active

Sound localization in an augmented reality view of a live event held in a real-world venue

US11179635B2 · kind B2 · utility

2Cited by
1References
23Claims
0Family size

Assignee

Inventors

Key dates

Filing dateOct 11, 2017
Grant dateNov 23, 2021
Priority date
Expiry dateApr 28, 2039

Classification

  • Technology area (CPC H)Electricity
  • CPC primaryH04S2400/15
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

A method for localizing sound when enabling participation in a live event, including establishing a multi-player gaming session of a gaming application that generates an interactive gaming world, the live event being a real-world venue where players playing the gaming application are present. A live view of the venue is generated based on captured video streams, and generated for a physical POV anchored to a physical location in the venue. Audio is generated for the live event, and modified to reflect acoustics of the real-world venue for the physical location. The modified audio is synchronized to the live view. The live view and synchronized audio are streamed to an HMD of a remote user located outside the venue, and presents an augmented reality view of the live event.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.