Patent · US Active

System assisted replay of exceptional game events in a video game

US11224806B2 · kind B2 · utility

0Cited by
5References
24Claims
0Family size

Assignee

Inventors

Key dates

Filing dateJun 19, 2020
Grant dateJan 18, 2022
Priority date
Expiry dateJun 19, 2040

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F13/67
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

A method for identifying game events includes providing a spectator channel for a video game, detecting a tag selection in the game while it is being played, and identifying a screen location associated with the tag selection. The method includes examining the screen location to identify game action occurring proximate to the tag selection, and accessing a recording of the game including the game action. The recording includes a plurality of frames associated with state data and metadata, and the method includes examining this data to quantify the recording. The examining assigns a significance value using the state data and metadata. A video clip from the recording associated with the tag selection is stored when the significance value exceeds a predefined threshold. The video clip is viewable (watch mode) and playable (play mode), which uses state data to execute a portion of the game that relates to the clip.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.