Patent · US Active

Methods and systems for processing disruptive behavior within multi-player video game

US11266912B2 · kind B2 · utility

3Cited by
2References
35Claims
0Family size

Assignee

Inventors

Key dates

Filing dateMay 30, 2020
Grant dateMar 8, 2022
Priority date
Expiry dateMay 30, 2040

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F2300/5546
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

Disruptive behavior events are identified within an online gaming system. Players responsible for the identified disruptive behavior events are verified. A behavioral designation is applied to players in the online gaming system. The behavioral designation indicates whether or not a player is verified as responsible for one or more of the identified disruptive behavior events. Current real-time player behavior demographic data is generated for a specified game space using the behavioral designations applied to players associated with the specified game space. The generated current real-time player behavior demographic data for the specified game space is displayed to players associated with the specified game space. Using current real-time player behavior demographic data generated and displayed for different game spaces, a player is enabled to make a behavior-informed selection of a game space in which to enter for game play. Also, player behavioral profiles enable tracking of player-specific behavior preferences and events.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.