Patent · US Active

Methods and systems for rendering and encoding content for online interactive gaming sessions

US11369873B2 · kind B2 · utility

12Cited by
25References
20Claims
0Family size

Assignee

Inventors

Key dates

Filing dateApr 15, 2020
Grant dateJun 28, 2022
Priority date
Expiry dateApr 15, 2040

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG09G2360/127
  • WIPO fieldAudio-visual technology
  • WIPO sectorElectrical engineering

Abstract

This application is directed to a method of managing processing capability of a server system having one or more processing cores that further include multiple processing slices. Upon receiving requests to initiate online gaming sessions, the server system allocates each processing slice of the processing cores to a subset of the online gaming sessions to be executed thereon. A first processing slice is allocated to a first subset of the online gaming sessions including a first gaming session and a second gaming session. At the first processing slice, a time-sharing processing schedule is determined for the first subset of the online gaming sessions. In accordance with the time-sharing processing schedule, the first and second gaming sessions share a duty cycle of the first processing slice, and are executed dynamically and in parallel according to real-time data processing need of the first and second gaming sessions.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.