Patent · US Active

Method and system for interactive imitation learning in video games

US11369879B2 · kind B2 · utility

2Cited by
0References
17Claims
0Family size

Assignee

Inventors

Key dates

Filing dateOct 18, 2019
Grant dateJun 28, 2022
Priority date
Expiry dateAug 27, 2040

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG06N3/02
  • WIPO fieldComputer technology
  • WIPO sectorElectrical engineering

Abstract

In example embodiments, a method of interactive imitation learning method is disclosed. An input is received from an input device. The input includes data describing a first set of example actions defining a behavior for a virtual character. Inverse reinforcement learning is used to estimate a reward function for the set of example actions. The reward function and the set of example actions is used as input to a reinforcement learning model to train a machine learning agent to mimic the behavior in a training environment. Based on a measure of failure of the training of the machine learning agent reaching a threshold, the training of the machine learning agent is paused to request a second set of example actions from the input device. The second set of example actions is used in addition to the first set of example actions to estimate a new reward function.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.