Systems and methods for building a pseudo-muscle topology of a live actor in computer animation
US11403801B2 · kind B2 · utility
Assignee
Inventor
Key dates
| Filing date | Oct 23, 2020 |
| Grant date | Aug 2, 2022 |
| Priority date | — |
| Expiry date | Oct 23, 2040 |
Classification
- Technology area (CPC G)Physics
- CPC primaryG06T2215/16
- WIPO fieldComputer technology
- WIPO sectorElectrical engineering
Abstract
An animation system wherein a machine learning model is adopted to generate animated facial actions based on parameters obtained from a live actor. Specifically, the anatomical structure such as a facial muscle topology and a skull surface that are specific to the live actor may be used. A muscle structure of simplified “pseudo” muscles that approximate the actual muscle topology but with reduced degree of freedom is determined to improve computational efficiency.
Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.