Patent · US Active

Systems and methods for building a pseudo-muscle topology of a live actor in computer animation

US11403801B2 · kind B2 · utility

0Cited by
6References
20Claims
0Family size

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Inventor

Key dates

Filing dateOct 23, 2020
Grant dateAug 2, 2022
Priority date
Expiry dateOct 23, 2040

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG06T2215/16
  • WIPO fieldComputer technology
  • WIPO sectorElectrical engineering

Abstract

An animation system wherein a machine learning model is adopted to generate animated facial actions based on parameters obtained from a live actor. Specifically, the anatomical structure such as a facial muscle topology and a skull surface that are specific to the live actor may be used. A muscle structure of simplified “pseudo” muscles that approximate the actual muscle topology but with reduced degree of freedom is determined to improve computational efficiency.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.