Unity Technologies SF
114Patents
114Active
114Granted
68Portfolio score
Filing activity: Oct 27, 2016 → Sep 14, 2023
Most-cited patents
| Patent | Title | Area | Cited by | Status |
|---|---|---|---|---|
| US11425283B1 | Blending real and virtual focus in a virtual display environment | Electricity | 6 | Active |
| US11344812B1 | System and method for progressive enhancement of in-app augmented reality advertising | Human Necessities | 2 | Active |
| USD991056S1 | Performance capture marker housing | General | 2 | Active |
| US11423853B1 | Increasing resolution and luminance of a display | Physics | 1 | Active |
| US11443676B1 | Increasing resolution and luminance of a display | Physics | 1 | Active |
| US11625900B2 | Broker for instancing | Physics | 1 | Active |
| US11403775B2 | Active marker enhancements for performance capture | Electricity | 1 | Active |
| US11315299B1 | Method for computation of local densities for virtual fibers | Physics | 1 | Active |
| US11676252B2 | Image processing for reducing artifacts caused by removal of scene elements from images | Physics | 1 | Active |
| US11487408B1 | Method for associating production elements with a production approach | Physics | 1 | Active |
| US11605171B1 | Method and apparatus for processing reference inputs for video compositing with replacement | Physics | 1 | Active |
| US11418723B1 | Increasing dynamic range of a virtual production display | Physics | 0 | Active |
| US12315516B2 | Speaker separation based on real-time latent speaker state characterization | Physics | 0 | Active |
| US11698776B2 | Method and system for processing computer code | Physics | 0 | Active |
| US11328466B2 | Method and user interface for generating tangent vector fields usable for generating computer generated imagery | Physics | 0 | Active |
| US11367210B1 | Smoothly changing a focus of a camera between multiple target objects | Physics | 0 | Active |
| US11403883B2 | Strobing of active marker groups in performance capture | Electricity | 0 | Active |
| US11354878B2 | Method of computing simulated surfaces for animation generation and other purposes | Physics | 0 | Active |
| US11403801B2 | Systems and methods for building a pseudo-muscle topology of a live actor in computer animation | Physics | 0 | Active |
| US11417048B2 | Computer graphics system user interface for obtaining artist inputs for objects specified in frame space and objects specified in scene space | Physics | 0 | Active |
| US11380048B2 | Method and system for determining a spectral representation of a color | Physics | 0 | Active |
| US11392731B2 | Method for simulating combustion in digital imagery | Physics | 0 | Active |
| US11451709B1 | Increasing dynamic range of a virtual production display | Physics | 0 | Active |
| US11354774B2 | Facial model mapping with a neural network trained on varying levels of detail of facial scans | Physics | 0 | Active |
| US11418725B1 | Increasing dynamic range of a virtual production display | Physics | 0 | Active |
Source: USPTO / EPO open patent data. Counts and citation impact are objective bibliographic measures.