Patent · US Active

Apparatus and method of generating a representation of a virtual environment

US11458393B2 · kind B2 · utility

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13Claims
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Key dates

Filing dateOct 23, 2019
Grant dateOct 4, 2022
Priority date
Expiry dateOct 23, 2039

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG11B27/10
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

A method of generating a representation of a virtual environment includes obtaining a mesh of at least part of the virtual environment; detecting the continuous and non-overlapping portions of that mesh, hereafter ‘patches’; populating a texture map with representations of the patches by, for successive patches in order of large to small, identifying a position on the texture map where a current patch meets a non-overwrite criterion, wherein the a non-overwrite criterion requires that texels corresponding to the current patch do not overwrite texels of any previously positioned patch, and successive positions for each current patch are tested at intervals starting from a common origin position; and associating the current patch with the identified position; setting colour values for the texels of the texture map responsive to colour information corresponding to the obtained mesh; and outputting the obtained mesh and texture map for use by a third party.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.