Patent · US Active

System and method for virtual character locomotion

US11620781B1 · kind B1 · utility

1Cited by
2References
17Claims
0Family size

Assignee

Inventors

Key dates

Filing dateOct 23, 2020
Grant dateApr 4, 2023
Priority date
Expiry dateDec 9, 2040

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG06T2213/12
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

A system and method for controlling the animation and movement of in-game objects. In some embodiments, the system includes one or more data-driven animation building blocks that can be used to define any character movements. In some embodiments, the data-driven animation blocks are conditioned by how their data is described separately from any explicit code in the core game engine. These building blocks can accept certain inputs from the core code system (e.g., movement direction, desired velocity of movement, and so on). But the game itself is agnostic as to why particular building blocks are used and what animation data (e.g., single animation, parametric blend, defined by user, and so on) the blocks may be associated with.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.