Animated and personalized coach for video games
US11724201B1 · kind B1 · utility
Assignee
Inventors
Key dates
| Filing date | Dec 11, 2020 |
| Grant date | Aug 15, 2023 |
| Priority date | — |
| Expiry date | May 19, 2041 |
Classification
- Technology area (CPC G)Physics
- CPC primaryG06T13/40
- WIPO fieldFurniture, games
- WIPO sectorOther fields
Abstract
Various aspects of the subject technology relate to systems, methods, and machine-readable media for generating insights for video games. The method includes gathering information regarding a player for a plurality of video games, the information comprising at least one of in-world state data, player action data, player progression data, and/or real-world events relevant to each video game. The method also includes tracking events in at least one video game of the plurality of video games, the events comprising an action event or a standby event. The method also includes determining that an event of the tracked events is an action event. The method also includes generating insights regarding the action event based on the information gathered regarding the player, the insights for improving the player's performance in the video game. The method also includes relaying the insights to the player to improve the player's performance in the video game.
Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.