Patent · US Active

Animated and personalized coach for video games

US11724201B1 · kind B1 · utility

1Cited by
0References
12Claims
0Family size

Assignee

Inventors

Key dates

Filing dateDec 11, 2020
Grant dateAug 15, 2023
Priority date
Expiry dateMay 19, 2041

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG06T13/40
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

Various aspects of the subject technology relate to systems, methods, and machine-readable media for generating insights for video games. The method includes gathering information regarding a player for a plurality of video games, the information comprising at least one of in-world state data, player action data, player progression data, and/or real-world events relevant to each video game. The method also includes tracking events in at least one video game of the plurality of video games, the events comprising an action event or a standby event. The method also includes determining that an event of the tracked events is an action event. The method also includes generating insights regarding the action event based on the information gathered regarding the player, the insights for improving the player's performance in the video game. The method also includes relaying the insights to the player to improve the player's performance in the video game.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.