Patent · US Active

Parametric player modeling for computer-implemented games

US11957982B2 · kind B2 · utility

4Cited by
20References
20Claims
0Family size

Assignee

Inventors

Key dates

Filing dateNov 11, 2022
Grant dateApr 16, 2024
Priority date
Expiry dateNov 11, 2042

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F2300/6027
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

A game management system generates a multidimensional parametric player model representative of player behavior by one or more players in a computer game. The parametric player model populated is used in the identification of groups or clusters of players, and/or in at least partly automated configuration of custom game content for behavior consistent with the parametric player model. A single parametric player model is defines a single set of parametric values corresponding to multiple predefined gameplay parameters, and can be used to model the behavior of a single respective player or to model the behavior of multiple players (e.g., based on cumulative historical gameplay data for the relevant players), providing a representative player model for those players. The player model is ingested by a content generator configured to generate game content customized to the behavior represented by the player model.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.