Patent · US Active

Machine learning based gaming platform messaging risk management using gamer behavior

US11964209B2 · kind B2 · utility

0Cited by
1References
20Claims
0Family size

Assignee

Inventors

Key dates

Filing dateMar 17, 2022
Grant dateApr 23, 2024
Priority date
Expiry dateMar 17, 2042

Classification

  • Technology area (CPC H)Electricity
  • CPC primaryH04L67/131
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

A machine learning (ML) model is used to identify spam messages and spammers in computer game settings based on learned gamer behavior. An evaluator module receives score(s) from the ML model indicating whether a particular message is spam or other undesired message and when the scores satisfy a threshold, passes the message to a punishment module to determine whether the warn, suspend, or ban the sending account.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.