Patent · US Active

Placement of virtual elements in a virtual world associated with a location-based parallel reality game

US12005343B2 · kind B2 · utility

0Cited by
21References
20Claims
0Family size

Assignee

Inventors

Key dates

Filing dateAug 25, 2021
Grant dateJun 11, 2024
Priority date
Expiry dateAug 3, 2042

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F13/65
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

Computer-implemented methods and systems for locating virtual elements that can be used or collected by players of a parallel reality game having a virtual world that parallels at least a portion of the real world are provided. In particular, the location of virtual elements in the virtual world is determined based on data associated with one or more real world conditions. Virtual elements can be located in the virtual world at locations corresponding to locations in the real world that encourage safe and effective game play. Locating virtual elements in the virtual world based on data associated with real world conditions improves the link between the parallel virtual world and the real world, enhancing the illusion that the virtual world is another dimension of the real world that the player can interact with through the parallel reality game.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.