Niantic, Inc.
97Patents
96Active
97Granted
61Portfolio score
Filing activity: Jul 31, 2013 → Apr 24, 2024
Most-cited patents
| Patent | Title | Area | Cited by | Status |
|---|---|---|---|---|
| US9669296B1 | Linking real world activities with a parallel reality game | Human Necessities | 60 | Active |
| US9782668B1 | Placement of virtual elements in a virtual world associated with a location-based parallel reality game | Human Necessities | 51 | Active |
| US9539498B1 | Mapping real world actions to a virtual world associated with a location-based game | Human Necessities | 16 | Active |
| US9226106B1 | Systems and methods for filtering communication within a location-based game | Electricity | 11 | Active |
| US9604131B1 | Systems and methods for verifying player proximity within a location-based game | Human Necessities | 11 | Active |
| US9669293B1 | Game data validation | Human Necessities | 10 | Active |
| US10717005B2 | Validating a player's real-world location using activity within a parallel reality game | Electricity | 9 | Active |
| US9545565B1 | Regulating and scoring player interactions within a virtual world associated with a location-based parallel reality game | Human Necessities | 9 | Active |
| US10300373B2 | Methods and systems for generating detailed datasets of an environment via gameplay | Physics | 8 | Active |
| US10885714B2 | Cloud enabled augmented reality | Physics | 7 | Active |
| US11082681B2 | Self-supervised training of a depth estimation system | Electricity | 6 | Active |
| US10646783B1 | Linking real world activities with a parallel reality game | Human Necessities | 5 | Active |
| US10549198B1 | Verifying a player's real world location using image data of a landmark corresponding to a verification pathway | Human Necessities | 5 | Active |
| US10486059B1 | Placement of virtual elements in a virtual world associated with a location-based parallel reality game | Human Necessities | 5 | Active |
| US11044462B2 | Self-supervised training of a depth estimation model using depth hints | Electricity | 4 | Active |
| US11077365B2 | Low latency datagram-responsive computer network protocol | Electricity | 4 | Active |
| US10300395B1 | Systems and methods for filtering communication within a location-based game | Electricity | 4 | Active |
| US10384346B2 | Collision detection, estimation, and avoidance | Physics | 4 | Active |
| US10912989B2 | Detecting and preventing cheating in a location-based game | Human Necessities | 3 | Active |
| US10820172B2 | Multi-sync ensemble model for device localization | Physics | 3 | Active |
| USD1044806S1 | Compact head-mounted display system | General | 3 | Active |
| US10904723B2 | Multi-sync ensemble model for device localization | Physics | 2 | Active |
| US11865440B2 | Augmented reality hat | Human Necessities | 2 | Active |
| US11007429B2 | Background process for importing real-world activity data into a location-based game | Human Necessities | 2 | Active |
| US11497995B2 | Low latency datagram-responsive computer network protocol | Electricity | 2 | Active |
Source: USPTO / EPO open patent data. Counts and citation impact are objective bibliographic measures.