Patent · US Active

Automated assessment of custom game levels

US12083436B2 · kind B2 · utility

2Cited by
21References
17Claims
0Family size

Assignee

Inventors

Key dates

Filing dateSep 21, 2020
Grant dateSep 10, 2024
Priority date
Expiry dateSep 21, 2040

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F13/77
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

A game server accesses player model representing subset of players. Player model is generated based on previous in-game behavior of the subset of players while playing a computer-implemented game. The game server accesses a set of interactive content items associated with the game. The game server forecasts, using the player model, a sequence of user actions of the subset of players during gameplay of the game. The sequence of user actions represents a prediction of user interaction with the set of interactive content items. The game server computes, based on the forecasted sequence of user actions and software-defined outcomes of the forecasted sequence of user actions in the game, configuration values for the set of interactive content items. The game server causes execution of gameplay at a client device associated with the player model. The gameplay is according to the computed configuration values for the set of interactive content items.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.