Automated assessment of custom game levels
US12083436B2 · kind B2 · utility
Assignee
Inventors
Key dates
| Filing date | Sep 21, 2020 |
| Grant date | Sep 10, 2024 |
| Priority date | — |
| Expiry date | Sep 21, 2040 |
Classification
- Technology area (CPC A)Human Necessities
- CPC primaryA63F13/77
- WIPO fieldFurniture, games
- WIPO sectorOther fields
Abstract
A game server accesses player model representing subset of players. Player model is generated based on previous in-game behavior of the subset of players while playing a computer-implemented game. The game server accesses a set of interactive content items associated with the game. The game server forecasts, using the player model, a sequence of user actions of the subset of players during gameplay of the game. The sequence of user actions represents a prediction of user interaction with the set of interactive content items. The game server computes, based on the forecasted sequence of user actions and software-defined outcomes of the forecasted sequence of user actions in the game, configuration values for the set of interactive content items. The game server causes execution of gameplay at a client device associated with the player model. The gameplay is according to the computed configuration values for the set of interactive content items.
Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.