Patent · US Active

Machine learning based gaming platform messaging risk management

US12115457B2 · kind B2 · utility

0Cited by
2References
12Claims
0Family size

Assignee

Inventors

Key dates

Filing dateMar 16, 2022
Grant dateOct 15, 2024
Priority date
Expiry dateAug 12, 2042

Classification

  • Technology area (CPC H)Electricity
  • CPC primaryH04L51/212
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

A machine learning (ML) model is used to identify spam messages and spammers in computer game settings based on learned gamer behavior. Message text may also be used. An evaluator module receives the score(s) from the ML model(s) indicating whether a particular message is spam and when the score(s) satisfy a threshold, passes the message to a punishment module to determine whether the warn, suspend, or ban the sending account.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.