Machine learning based gaming platform messaging risk management
US12115457B2 · kind B2 · utility
0Cited by
2References
12Claims
0Family size
Assignee
Inventors
Key dates
| Filing date | Mar 16, 2022 |
| Grant date | Oct 15, 2024 |
| Priority date | — |
| Expiry date | Aug 12, 2042 |
Classification
- Technology area (CPC H)Electricity
- CPC primaryH04L51/212
- WIPO fieldFurniture, games
- WIPO sectorOther fields
Abstract
A machine learning (ML) model is used to identify spam messages and spammers in computer game settings based on learned gamer behavior. Message text may also be used. An evaluator module receives the score(s) from the ML model(s) indicating whether a particular message is spam and when the score(s) satisfy a threshold, passes the message to a punishment module to determine whether the warn, suspend, or ban the sending account.
Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.