Triggering virtual help or hindrance based on audience participation tiers
US12145074B2 · kind B2 · utility
Assignee
Inventors
Key dates
| Filing date | May 31, 2022 |
| Grant date | Nov 19, 2024 |
| Priority date | — |
| Expiry date | May 31, 2042 |
Classification
- Technology area (CPC A)Human Necessities
- CPC primaryA63F13/69
- WIPO fieldFurniture, games
- WIPO sectorOther fields
Abstract
The present disclosure generally relates to systems and methods to for encouraging spectator participation by permitting audience participation to provide different types of in-game help or hindrance to eSport players or teams when certain tiers or thresholds of spectator engagement are reached. In one example, a player's fanbase may cheer by pressing a button or providing other input/feedback. When a specific number of spectators or a level of participation is reached, a helpful object, power-up, or other in-game advantage may be given to the player. Conversely, a harmful item, loss of an object, or other in-game hindrance may be given to the player.
Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.