Patent · US Active

Triggering virtual help or hindrance based on audience participation tiers

US12145074B2 · kind B2 · utility

2Cited by
4References
21Claims
0Family size

Assignee

Inventors

Key dates

Filing dateMay 31, 2022
Grant dateNov 19, 2024
Priority date
Expiry dateMay 31, 2042

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F13/69
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

The present disclosure generally relates to systems and methods to for encouraging spectator participation by permitting audience participation to provide different types of in-game help or hindrance to eSport players or teams when certain tiers or thresholds of spectator engagement are reached. In one example, a player's fanbase may cheer by pressing a button or providing other input/feedback. When a specific number of spectators or a level of participation is reached, a helpful object, power-up, or other in-game advantage may be given to the player. Conversely, a harmful item, loss of an object, or other in-game hindrance may be given to the player.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.