Patent · US Active

User sentiment detection to identify user impairment during game play providing for automatic generation or modification of in-game effects

US12194387B2 · kind B2 · utility

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19Claims
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Assignee

Inventors

Key dates

Filing dateJul 27, 2022
Grant dateJan 14, 2025
Priority date
Expiry dateNov 25, 2042

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F2300/6027
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

A method including executing game logic of a video game to generate a plurality of video frames for a game play of the video game by a player, wherein game state data is generated during the executing the game logic. The method including determining a current context in the game play of the video game based on the game state data. The method including determining a user sentiment of the player towards the current context in the game play of the video game. The method including determining that the user sentiment of the player is inconsistent with an expected user sentiment for the current context. The method including generating an in-game effect for the current context. The method including presenting the in-game effect simultaneous with one or more video frames associated with the current context in the game play of the video game.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.