User sentiment detection to identify user impairment during game play providing for automatic generation or modification of in-game effects
US12194387B2 · kind B2 · utility
Assignee
Inventors
Key dates
| Filing date | Jul 27, 2022 |
| Grant date | Jan 14, 2025 |
| Priority date | — |
| Expiry date | Nov 25, 2042 |
Classification
- Technology area (CPC A)Human Necessities
- CPC primaryA63F2300/6027
- WIPO fieldFurniture, games
- WIPO sectorOther fields
Abstract
A method including executing game logic of a video game to generate a plurality of video frames for a game play of the video game by a player, wherein game state data is generated during the executing the game logic. The method including determining a current context in the game play of the video game based on the game state data. The method including determining a user sentiment of the player towards the current context in the game play of the video game. The method including determining that the user sentiment of the player is inconsistent with an expected user sentiment for the current context. The method including generating an in-game effect for the current context. The method including presenting the in-game effect simultaneous with one or more video frames associated with the current context in the game play of the video game.
Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.