Patent · US Active

Using eye-tracking / eye metrics to detect VR eye-strain-levels, then using adaptive rendering to lower levels of eye-strain

US12311256B2 · kind B2 · utility

0Cited by
5References
22Claims
0Family size

Assignee

Inventor

Key dates

Filing dateFeb 28, 2023
Grant dateMay 27, 2025
Priority date
Expiry dateAug 17, 2043

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG06F3/013
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

Methods and system for providing assistance to a user during interaction with game content of a video game includes monitoring eye strain indicators of the user as the user is interacting with the game content. Eye strain metrics are computed using the eye strain indicators collected for the user. An action for performing at the video game is identified based on the eye strain metrics. The identified action is forwarded to the video game, which, upon receipt, executes a command to adjust one or more rendering attributes of the game content presented to the user. The adjustment is defined to reduce the eye strain of the user.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.