Automated validation of video game environments
US12311268B2 · kind B2 · utility
Assignee
Inventors
Key dates
| Filing date | Nov 8, 2022 |
| Grant date | May 27, 2025 |
| Priority date | — |
| Expiry date | Oct 18, 2043 |
Classification
- Technology area (CPC G)Physics
- CPC primaryG06N3/084
- WIPO fieldComputer technology
- WIPO sectorElectrical engineering
Abstract
This specification provides a computer-implemented method comprising providing, by a user, one or more demonstrations of a video game entity interacting with a video game environment to achieve a goal. The method further comprises generating, from the one or more demonstrations, one or more training examples. The method further comprises training an agent to control the video game entity using a neural network. The training comprises generating one or more predicted actions for each training example by processing, using the neural network, input data derived from the training example, and updating parameters of the neural network based on a comparison between the one or more predicted actions of the training examples and the one or more corresponding target actions of the training examples. The method further comprises performing validation of the video game environment, comprising controlling the video game entity in the video game environment using the trained agent.
Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.