Patent · US Active

Automated validation of video game environments

US12311268B2 · kind B2 · utility

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0References
20Claims
0Family size

Assignee

Inventors

Key dates

Filing dateNov 8, 2022
Grant dateMay 27, 2025
Priority date
Expiry dateOct 18, 2043

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG06N3/084
  • WIPO fieldComputer technology
  • WIPO sectorElectrical engineering

Abstract

This specification provides a computer-implemented method comprising providing, by a user, one or more demonstrations of a video game entity interacting with a video game environment to achieve a goal. The method further comprises generating, from the one or more demonstrations, one or more training examples. The method further comprises training an agent to control the video game entity using a neural network. The training comprises generating one or more predicted actions for each training example by processing, using the neural network, input data derived from the training example, and updating parameters of the neural network based on a comparison between the one or more predicted actions of the training examples and the one or more corresponding target actions of the training examples. The method further comprises performing validation of the video game environment, comprising controlling the video game entity in the video game environment using the trained agent.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.