Patent · US Active

Use of machine learning to transform screen renders from the player viewpoint

US12318693B2 · kind B2 · utility

0Cited by
3References
20Claims
0Family size

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Inventors

Key dates

Filing dateJul 1, 2022
Grant dateJun 3, 2025
Priority date
Expiry dateOct 11, 2042

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG06N3/006
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

Machine learning is used to transform screen renders from the viewpoint of the player's character to be from the viewpoint of other non-player characters (NPC) in the room. One or more neural networks are trained using game images captured during a human play session, and then subsequently the neural networks are used to create realistic video from the NPC viewpoints. To avoid rendering multiple viewpoints simultaneously, a single viewpoint is rendered, and neural networks are used to transform it for the viewpoints of other NPCs in the area. A group of NPCs may be treated as a batch and a single viewpoint transformed to multiple viewpoints in a single inference pass. For cloud gaming the game video can be rendered/sent immediately for the player but the actions of the NPCs are delayed for a frame while the neural network generates the behavior.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.