Patent · US Active

Spectator participation in esports events

US12330070B2 · kind B2 · utility

0Cited by
5References
23Claims
0Family size

Assignee

Inventors

Key dates

Filing dateJul 21, 2022
Grant dateJun 17, 2025
Priority date
Expiry dateDec 1, 2042

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F2300/577
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

The present technology provides solutions for spectator-based interactions in a virtual esports environment. A method can include establishing an interactive session associated with the virtual esports environment, the interactive session including a plurality of user devices, wherein a subset of the user devices is associated with designated players, and another subset of the user devices is associated with designated spectators; receiving data from one of the user devices over a communication network, the data indicating a spectator action performed by a spectator associated with the user device; identifying that the spectator action is associated with one of the players in the virtual esports environment; and modifying the virtual esports environment based on the spectator action and the association with the identified player.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.