Patent · US Active

Systems and methods for integrating real-world content in a game

US12420189B2 · kind B2 · utility

0Cited by
2References
18Claims
0Family size

Assignee

Inventors

Key dates

Filing dateOct 5, 2022
Grant dateSep 23, 2025
Priority date
Expiry dateJul 29, 2043

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F13/65
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

A method for integration of real-world content into a game is described. The method includes receiving a request to play the game and accessing overlay multimodal data generated from a portion of real-world multimodal data received as user generated content (RGC). The overlay multimodal data relates to authored multimodal data generated for the game. The method includes replacing the authored multimodal data in one or more scenes of the game with the overlay multimodal data.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.