Hyper-personalized game items
US12427424B2 · kind B2 · utility
0Cited by
1References
20Claims
0Family size
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Key dates
| Filing date | Oct 5, 2022 |
| Grant date | Sep 30, 2025 |
| Priority date | — |
| Expiry date | Aug 19, 2043 |
Classification
- Technology area (CPC G)Physics
- CPC primaryG06T2219/2008
- WIPO fieldComputer technology
- WIPO sectorElectrical engineering
Abstract
Two dimensional images are converted to a 3D neural radiance field (NeRF), which is modified based on text personalized to a player and input to resemble the accoutrement for a character demanded by the text. A model scores how well an image matches a line of text to produce a final 3D NeRF, which may be converted to a polygonal mesh and imported into a computer simulation such as a computer game.
Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.