Patent · US Active

Hyper-personalized game items

US12427424B2 · kind B2 · utility

0Cited by
1References
20Claims
0Family size

Assignee

Inventors

Key dates

Filing dateOct 5, 2022
Grant dateSep 30, 2025
Priority date
Expiry dateAug 19, 2043

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG06T2219/2008
  • WIPO fieldComputer technology
  • WIPO sectorElectrical engineering

Abstract

Two dimensional images are converted to a 3D neural radiance field (NeRF), which is modified based on text personalized to a player and input to resemble the accoutrement for a character demanded by the text. A model scores how well an image matches a line of text to produce a final 3D NeRF, which may be converted to a polygonal mesh and imported into a computer simulation such as a computer game.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.