Game of skill playable by remote participants in conjunction with a live event
US4592546A · kind A · utility
Assignee
Inventors
Key dates
| Filing date | Apr 26, 1984 |
| Grant date | Jun 3, 1986 |
| Priority date | — |
| Expiry date | Apr 26, 2004 |
Classification
- Technology area (CPC A)Human Necessities
- CPC primaryA63F2300/69
- WIPO fieldFurniture, games
- WIPO sectorOther fields
Abstract
A game of skill is playable by several remote participants in conjunction with a live event, for example, a football game which is being observed by the participants on their television receivers. In the participant's remote location, a game console receives various game instructions and scoring information including the snap time, for example, of a football play via an FM subcarrier channel. Part of the data of this channel provides lockout information to prevent a play from being entered after the ball has been snapped. Scoring at the remote location is provided by a memory table at the remote location in association with degree of difficulty data which is transmitted via the FM system. In addition, a verification code or anti-cheating technique is provided by the use of several counters which are randomly started by counter start signals also transmitted over the FM system. After the live event, in a very short time interval, via telephone lines, all of the counter and scoring information is downloaded to a central computer to be checked, verified and final standings of all the various participants are computed.
Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.