David B. Lockton
116Patents
42h-index
9Co-inventors
83Inventor score
Filing activity: Apr 26, 1984 → Jun 24, 2024
Most-cited inventions
| Patent | Title | Area | Cited by | Status |
|---|---|---|---|---|
| US4592546A | Game of skill playable by remote participants in conjunction with a live event | Human Necessities | 611 | Expired |
| US5083800A | Game of skill or chance playable by several participants remote from each other in conjunction with a common event | Human Necessities | 608 | Expired |
| US5813913A | Game of skill playable by remote participants in conjunction with a common game event where participants are grouped as to skill level | Human Necessities | 293 | Expired |
| US8149530B1 | Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming | Human Necessities | 110 | Active |
| US9716918B1 | Interactive advertising system | Electricity | 74 | Active |
| US8002618B1 | Method of and system for conducting multiple contests of skill with a single performance | Physics | 73 | Active |
| US8659848B2 | Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming | Human Necessities | 72 | Active |
| US8638517B2 | Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming | Human Necessities | 72 | Active |
| US9901820B2 | Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming | Human Necessities | 62 | Active |
| US9878243B2 | Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming | Human Necessities | 60 | Active |
| US8376855B2 | Methods and apparatus for distributed gaming over a mobile device | Human Necessities | 57 | Active |
| US8622798B2 | Method of and system for conducting multiple contests of skill with a single performance | Physics | 54 | Active |
| US9056251B2 | Method of and system for conducting multiple contests of skill with a single performance | Physics | 54 | Active |
| US9205339B2 | Method of and apparatus for utilizing SMS while running an application on a mobile device controlling a viewer's participation with a broadcast | Human Necessities | 53 | Active |
| US8738694B2 | Method of and system for managing client resources and assets for activities on computing devices | Electricity | 52 | Active |
| US9652937B2 | Method of and system for conducting multiple contests of skill with a single performance | Physics | 52 | Active |
| US8705195B2 | Synchronized gaming and programming | Electricity | 49 | Active |
| US8813112B1 | Method of and apparatus for utilizing SMS while running an application on a mobile device controlling a viewer's participation with a broadcast | Human Necessities | 48 | Active |
| US9919210B2 | Synchronized gaming and programming | Electricity | 45 | Active |
| US9919211B2 | Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming | Human Necessities | 45 | Active |
| US8870639B2 | Methods and apparatus for distributed gaming over a mobile device | Human Necessities | 45 | Expired |
| US8837072B2 | Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming | Human Necessities | 45 | Active |
| US9314686B2 | Method of and system for conducting multiple contests of skill with a single performance | Physics | 44 | Active |
| US9233293B2 | Method of and system for conducting multiple contests of skill with a single performance | Physics | 44 | Active |
| US9504922B2 | Methods and apparatus for distributed gaming over a mobile device | Human Necessities | 43 | Active |
Source: USPTO / EPO open patent data. Inventor disambiguation is heuristic; counts are objective bibliographic measures.