Patent · US Expired

Graphical shader by using delay

US7486290B1 · kind B1 · utility

35Cited by
7References
26Claims
0Family size

Assignee

Inventors

Key dates

Filing dateJun 10, 2005
Grant dateFeb 3, 2009
Priority date
Expiry dateOct 1, 2025

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG06T15/005
  • WIPO fieldComputer technology
  • WIPO sectorElectrical engineering

Abstract

A graphical shader and a method of distributing graphical data to shader pipelines in a graphical shader are disclosed. In accordance with the method, a shader pipeline input delay is set. Further, a group of the graphical data is distributed to a shader pipeline of the graphical shader to be processed. The method includes waiting for the shader pipeline input delay to elapse. After the shader pipeline input delay has elapsed, another group of the graphical data is distributed to another shader pipeline of the graphical shader to be processed. In another embodiment, a graphical shader includes a plurality of shader pipelines for processing graphical data. Further, the graphical shader includes a shader distributor for distributing a group of the graphical data to one of the shader pipelines and for distributing another group of the graphical data to another one of the shader pipelines after a shader pipeline input delay has elapsed.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.