Emmett M. Kilgariff
79Patents
14h-index
125Co-inventors
87Inventor score
Filing activity: Jul 10, 1997 → Sep 15, 2022
Most-cited inventions
| Patent | Title | Area | Cited by | Status |
|---|---|---|---|---|
| US9262797B2 | Multi-sample surface processing using one sample | Physics | 130 | Active |
| US7023437B1 | System and method for accelerating graphics processing using a post-geometry data stream during multiple-pass rendering | Physics | 115 | Expired |
| US6778181B1 | Graphics processing system having a virtual texturing array | Physics | 102 | Expired |
| US6850243B1 | System, method and computer program product for texture address operations based on computations involving other textures | Physics | 40 | Expired |
| US7486290B1 | Graphical shader by using delay | Physics | 35 | Expired |
| US6919904B1 | Overbright evaluator system and method | Physics | 30 | Expired |
| US7218291B2 | Increased scalability in the fragment shading pipeline | Physics | 29 | Expired |
| US5999183A | Apparatus for creating a scalable graphics system with efficient memory and bandwidth usage | Physics | 26 | Expired |
| US8760460B1 | Hardware-managed virtual buffers using a shared memory for load distribution | Physics | 25 | Active |
| US8704836B1 | Distributing primitives to multiple rasterizers | Physics | 24 | Active |
| US8327071B1 | Interprocessor direct cache writes | Physics | 23 | Active |
| US8669999B2 | Alpha-to-coverage value determination using virtual samples | Physics | 23 | Active |
| US8542247B1 | Cull before vertex attribute fetch and vertex lighting | Physics | 20 | Active |
| US7324113B1 | Perspective correction computation optimization | Physics | 15 | Expired |
| US7623132B1 | Programmable shader having register forwarding for reduced register-file bandwidth consumption | Physics | 13 | Expired |
| US9013498B1 | Determining a working set of texture maps | Physics | 13 | Active |
| US7624255B1 | Scheduling program instruction execution by using fence instructions | Physics | 13 | Expired |
| US7385607B2 | Scalable shader architecture | Physics | 12 | Expired |
| US8599202B1 | Computing tessellation coordinates using dedicated hardware | Physics | 11 | Active |
| US6300953A | Apparatus and method for grouping texture cache requests | Physics | 10 | Expired |
| US9710874B2 | Mid-primitive graphics execution preemption | Physics | 9 | Active |
| US9830741B2 | Setting downstream render state in an upstream shader | Physics | 9 | Active |
| US8817031B2 | Distributed stream output in a parallel processing unit | Physics | 8 | Active |
| US7649538B1 | Reconfigurable high performance texture pipeline with advanced filtering | Physics | 8 | Active |
| US7825936B1 | Method and system for texture instruction demotion optimization | Physics | 7 | Active |
Source: USPTO / EPO open patent data. Inventor disambiguation is heuristic; counts are objective bibliographic measures.