System and method for dynamically load balancing multiple shader stages in a shared pool of processing units
US8144149B2 · kind B2 · utility
Assignee
Inventors
Key dates
| Filing date | Apr 19, 2006 |
| Grant date | Mar 27, 2012 |
| Priority date | — |
| Expiry date | Oct 25, 2028 |
Classification
- Technology area (CPC G)Physics
- CPC primaryG06T15/80
- WIPO fieldComputer technology
- WIPO sectorElectrical engineering
Abstract
The present disclosure is directed to novel methods and apparatus for managing or performing the dynamic allocation or reallocation of processing resources among a vertex shader, a geometry shader, and pixel shader of a graphics processing unit. In one embodiment a method for graphics processing comprises assigning at least one execution unit to each of a plurality of shader units, the plurality of shader units comprising a vertex shader, a geometry shader, and a pixel shader, wherein an execution unit assigned to a given shader unit performs processing tasks for only that shader unit, determining that one of the plurality of shader units is bottlenecked, and reassigning at least one execution unit from a non-bottlenecked shader unit to the shader unit determined to be bottlenecked.
Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.