Patent · US Active

Method and apparatus for simulating games involving a ball

US8192285B2 · kind B2 · utility

30Cited by
1References
6Claims
0Family size

Assignee

Inventors

Key dates

Filing dateFeb 9, 2009
Grant dateJun 5, 2012
Priority date
Expiry dateNov 18, 2030

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F2300/8011
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

A sports video game having a new and improved user interface that substantially increases the potential realism of the game uses a handheld controller that is able to sense its own position, orientation and/or motion and is affixed to a ball. The ball can be a model of a football that is provided with a depression that snugly accepts and retains the handheld controller. The handheld controller may sense motion, position and/or orientation of the ball and provide wireless inputs to a video game system. The video game system may process such inputs to provide a simulated sports action game play on a video display.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.