Patent · US Active

Wireless charging of electronic gaming input devices

US8330284B2 · kind B2 · utility

120Cited by
96References
35Claims
0Family size

Assignee

Inventors

Key dates

Filing dateJan 28, 2011
Grant dateDec 11, 2012
Priority date
Expiry dateMay 3, 2031

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63H2200/00
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

Embodiments of the invention provide a unique interactive game that includes multiple dynamic layers in which a participant may complete a variety of challenges and/or tasks. For example, the participant may obtain a toy “wand” from a retail phase that is usable in an interactive entertainment phase. The interactive entertainment phase may include multiple interrelated layers such that progress in one or more layers may affect the participant's experience in one or more other layers. The participant may also receive training on how to use the wand and/or complete one or more special effects, adventures and/or quests. During or following the interactive entertainment phase, the participant may use accumulated points and/or powers to redeem prizes and/or compete against other participants, such as in a duel.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.