Patent · US Active

Graphics processing unit with deferred vertex shading

US8436854B2 · kind B2 · utility

8Cited by
4References
50Claims
0Family size

Assignee

Inventors

Key dates

Filing dateSep 10, 2009
Grant dateMay 7, 2013
Priority date
Expiry dateMar 1, 2032

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG06T15/005
  • WIPO fieldComputer technology
  • WIPO sectorElectrical engineering

Abstract

Techniques are described for processing graphics images with a graphics processing unit (GPU) using deferred vertex shading. An example method includes the following: generating, within a processing pipeline of a graphics processing unit (GPU), vertex coordinates for vertices of each primitive within an image geometry, wherein the vertex coordinates comprise a location and a perspective parameter for each one of the vertices, and wherein the image geometry represents a graphics image; identifying, within the processing pipeline of the GPU, visible primitives within the image geometry based upon the vertex coordinates; and, responsive to identifying the visible primitives, generating, within the processing pipeline of the GPU, vertex attributes only for the vertices of the visible primitives in order to determine surface properties of the graphics image.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.