Patent · US Active

Interactive toys and games connecting physical and virtual play environments

US8475275B2 · kind B2 · utility

161Cited by
936References
74Claims
0Family size

Assignee

Inventors

Key dates

Filing dateMay 11, 2012
Grant dateJul 2, 2013
Priority date
Expiry dateMay 11, 2032

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63H2200/00
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

Embodiments of the invention provide a unique interactive game that connects both physical and virtual play environments and includes multiple dynamic layers in which a participant may complete a variety of challenges and/or tasks. For example, the participant may obtain a physical gaming item from a retail phase that is usable in an interactive entertainment phase that provides virtual play via computer animation. The interactive entertainment phase may include multiple interrelated layers such that progress in one or more layers may affect the participant's experience in other layers. The participant may also receive training on how to use and improve the physical gaming item to help achieve special effects or complete one or more adventures and/or quests. During or following the interactive entertainment phase, the participant may use accumulated points and/or powers to redeem prizes and/or compete against other participants, such as in a duel or other face-off challenge.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.