Patent · US Active

Analyzing video game performance using non-intrusive capture and storage of run-time game data

US8667473B2 · kind B2 · utility

11Cited by
11References
20Claims
0Family size

Assignee

Inventors

Key dates

Filing dateOct 31, 2007
Grant dateMar 4, 2014
Priority date
Expiry dateJan 26, 2032

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG06F2201/88
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

The performance of a video game is analyzed using non-intrusive capture and storage of game data. A non-linear capture format is used for capturing run-time game data. The run-time game data includes run-time parameters associated with execution of an application code as well as run-time parameters associated with hardware of a game platform upon which the application code is being executed. The captured data is stored in a storage medium using a non-contiguous storage format.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.