David Aronson
16Patents
6h-index
25Co-inventors
58Inventor score
Filing activity: Jun 28, 2002 → May 5, 2009
Most-cited inventions
| Patent | Title | Area | Cited by | Status |
|---|---|---|---|---|
| US6839062B2 | Usage semantics | Emerging Cross-Sectional Technologies | 90 | Expired |
| US7530062B2 | Optimizing compiler transforms for a high level shader language | Physics | 16 | Expired |
| US6822653B2 | Methods and system for general skinning via hardware accelerators | Physics | 13 | Expired |
| US8667473B2 | Analyzing video game performance using non-intrusive capture and storage of run-time game data | Physics | 11 | Active |
| US8219975B2 | Real-time analysis of performance data of a video game | Human Necessities | 6 | Active |
| US7088367B2 | Methods and system for general skinning via hardware accelerators | Physics | 6 | Expired |
| US7394464B2 | Preshaders: optimization of GPU programs | Physics | 4 | Expired |
| US7444583B2 | Standard graphics specification and data binding | Physics | 3 | Active |
| US8689199B2 | Optimizing compiler transforms for a high level shader language | Physics | 3 | Active |
| US8743116B1 | Shader network | Physics | 2 | Active |
| US8806461B2 | Using memory usage to pinpoint sub-optimal code for gaming systems | Physics | 2 | Active |
| US7064762B2 | Methods and system for general skinning via hardware accelerators | Physics | 1 | Expired |
| US8232994B2 | Viewing multi-dimensional data in two dimensions | Physics | 1 | Active |
| US7619630B2 | Preshaders: optimization of GPU pro | Physics | 1 | Active |
| US8432802B2 | Encapsulating frame of graphics data for replay | Human Necessities | 0 | Active |
| US7057619B2 | Methods and system for general skinning via hardware accelerators | Physics | 0 | Expired |
Source: USPTO / EPO open patent data. Inventor disambiguation is heuristic; counts are objective bibliographic measures.