Patent · US Active

Processing of 3D computer graphics data on multiple shading engines

US8743117B2 · kind B2 · utility

6Cited by
3References
18Claims
0Family size

Assignee

Inventor

Key dates

Filing dateDec 15, 2010
Grant dateJun 3, 2014
Priority date
Expiry dateJan 23, 2032

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG06T2210/52
  • WIPO fieldComputer technology
  • WIPO sectorElectrical engineering

Abstract

A method for texturing and shading a 3D computer graphic image on shading engines. First, the image is subdivided into tiles and each tile is subdivided into micro tiles. An object list is allocated to each tile, the object list containing data defining objects visible in the tile. For one micro tile, it is determined which pixels in the micro tile are intersected by an object A in the object list and it is determined which pixels in the micro tile are intersected by at least one other object in the object list. In parallel with the determination step, pixel intersection data is outputted for an object B for which all intersection determinations for each of the micro tiles in a selected tile have been performed. The pixel intersection data is output to at least one of the shading engines.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.