Patent · US Active

Gaming platform providing a game action sweep mechanic

US8795080B1 · kind B1 · utility

9Cited by
3References
17Claims
0Family size

Assignee

Inventors

Key dates

Filing dateMar 30, 2012
Grant dateAug 5, 2014
Priority date
Expiry dateMar 30, 2032

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F2300/6045
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

A system, computer-readable storage medium storing at least one program, and a computer-implemented method for providing a game action sweep mechanic are presented. A virtual game environment that includes a first virtual object and a second virtual object may be generated for a user. User interactions involving a game pointer and a selection input are then monitored. In response to detecting the selection input being activated while the game pointer is located proximate to the first virtual object, a game action is then performed on the first virtual object. A game action sweep mode is then activated. While the game action sweep mode is active, the game action is then performed on the second virtual game object in response to detecting the game pointer is located proximate to the second virtual object.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.