Patent · US Active

Graphics tiling architecture with bounding volume hierarchies

US8823736B2 · kind B2 · utility

56Cited by
3References
51Claims
0Family size

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Inventors

Key dates

Filing dateJan 20, 2012
Grant dateSep 2, 2014
Priority date
Expiry dateDec 9, 2032

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG09G2360/125
  • WIPO fieldComputer technology
  • WIPO sectorElectrical engineering

Abstract

In some embodiments, tile lists may be avoided by storing the geometry of a scene in a bounding volume hierarchy (BVH). For each tile, the bounding volume hierarchy is traversed. The traversals continued only into children nodes that overlap with the frustum on the tile. By relaxing the ordering constraint of rendering primitives, the BVH is traversed such that nodes that are closer to the viewer are traversed first, increasing the occlusion culling efficiency in some embodiments. Rendering the full scene between the central processing cores and the graphics processor may be done through a shared memory in some embodiments.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.