Patent · US Active

GPU work creation and stateless graphics in OPENGL

US9275491B2 · kind B2 · utility

9Cited by
6References
25Claims
0Family size

Assignee

Inventors

Key dates

Filing dateApr 1, 2011
Grant dateMar 1, 2016
Priority date
Expiry dateApr 15, 2034

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG06T15/80
  • WIPO fieldComputer technology
  • WIPO sectorElectrical engineering

Abstract

One embodiment of the present invention sets forth a method for generating work to be processed by a graphics pipeline residing within a graphics processor. The method includes the steps of receiving an indication that a first graphics workload is to be submitted to a command queue associated with the graphics processor, allocating a first portion of shader accessible memory for one or more units of state information that are necessary for processing the first graphics workload, populating the first portion of shader accessible memory with the one or more units of state information, and transmitting to the command queue of the graphics processor the one or more units of state information stored within the first portion of shader accessible memory, wherein the first graphics workload is processed within the graphics pipeline based on the one or more units of state information.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.