Jesse David Hall
16Patents
3h-index
17Co-inventors
53Inventor score
Filing activity: Aug 15, 2003 → Aug 28, 2015
Most-cited inventions
| Patent | Title | Area | Cited by | Status |
|---|---|---|---|---|
| US7167176B2 | Clustered principal components for precomputed radiance transfer | Physics | 77 | Expired |
| US9275491B2 | GPU work creation and stateless graphics in OPENGL | Physics | 9 | Active |
| US9747084B2 | Offline shader compilation | Physics | 5 | Active |
| US9965321B2 | Error checking in out-of-order task scheduling | Physics | 2 | Active |
| US8928677B2 | Low latency concurrent computation | Physics | 1 | Active |
| US9082212B2 | Programmable blending via multiple pixel shader dispatches | Physics | 1 | Active |
| US9251551B2 | Bindless memory access in direct 3D | Physics | 1 | Active |
| US8766988B2 | Providing pipeline state through constant buffers | Physics | 1 | Active |
| US9710306B2 | Methods and apparatus for auto-throttling encapsulated compute tasks | Physics | 1 | Active |
| US8669991B2 | Method macro expander | Physics | 0 | Active |
| US8681169B2 | Sparse texture systems and methods | Physics | 0 | Active |
| US8786618B2 | Shader program headers | Physics | 0 | Active |
| US9401004B2 | State shadowing to support a multi-threaded driver environment | Physics | 0 | Active |
| US8922555B2 | Pixel shader output map | Physics | 0 | Active |
| US10169072B2 | Hardware for parallel command list generation | Physics | 0 | Active |
| US8860743B2 | Sparse texture systems and methods | Physics | 0 | Active |
Source: USPTO / EPO open patent data. Inventor disambiguation is heuristic; counts are objective bibliographic measures.