Patent · US Active

System and method for implementing dynamic content availability for individual players

US9352217B1 · kind B1 · utility

11Cited by
4References
21Claims
0Family size

Assignee

Inventors

Key dates

Filing dateSep 10, 2013
Grant dateMay 31, 2016
Priority date
Expiry dateSep 10, 2033

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F2300/535
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

One aspect of the disclosure relates to automatically triggering events (e.g., sales, promotions, gameplay-based events, and/or other events) in an online game based on varying levels of spend by users in the game. This automation of live operations in the online game may provide for management of revenue generation in the online game. The events may serve to draw users into the online game during traditional off-peak hours, may serve to entice user spending in the online game during times when spending would be low without an event, and/or provides for other enhancements.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.