Patent · US Active

Adjusting individualized content made available to users of an online game based on user gameplay information

US9375636B1 · kind B1 · utility

48Cited by
0References
13Claims
0Family size

Assignee

Inventors

Key dates

Filing dateApr 3, 2013
Grant dateJun 28, 2016
Priority date
Expiry dateApr 3, 2033

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F13/79
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

This disclosure relates to adjusting individualized content made available to users of an online game based on user gameplay information. In implementations, information relating to prospective usage of the online game is used to classify users according by user type, and content made available to the users is customized accordingly. Information relating to prospective usage may include predictive information such as demographic and geographic information, as well as game usage information for the users. User types may include resource collection, player versus player, and player versus environment. Customized content may include content made available to the users through the users in-game actions, such as exploring a map, researching a technology or skill, purchasing an in-game item, and completing an in-game achievement, including in-game items, in-game powers, in-game skills, in-game technologies, in-game pets, in-game transportation units, in-game units, and in-game buildings.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.