State machine scripting in computer-implemented games
US9463386B1 · kind B1 · utility
Assignee
Inventors
Key dates
| Filing date | Apr 30, 2012 |
| Grant date | Oct 11, 2016 |
| Priority date | — |
| Expiry date | Sep 23, 2033 |
Classification
- Technology area (CPC G)Physics
- CPC primaryG06F11/3644
- WIPO fieldFurniture, games
- WIPO sectorOther fields
Abstract
A gaming environment may be established, by executing a game engine module to provide an interactive game instance, and instantiating a state machine instance using one or both of a state machine client module or a state machine server module. In an example, during execution of the game engine module, scripting commands within a state machine definition may be parsed and executed to obtain information indicative of one or more of a state of an in-game object or a state transition of an in-game object. An in-game object may be controlled within the game instance via the state machine using at least a portion of the information obtained from parsing and executing the scripting commands. Use of the state machine definitions in conjunction with the scripting commands may enable representation of complex scenarios for virtual objects and events in the gaming environment in a simplified format.
Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.