Method for hiding texture latency and managing registers on a processor
US9613389B2 · kind B2 · utility
Assignee
Inventors
Key dates
| Filing date | Dec 14, 2011 |
| Grant date | Apr 4, 2017 |
| Priority date | — |
| Expiry date | Dec 14, 2031 |
Classification
- Technology area (CPC Y)Emerging Cross-Sectional Technologies
- CPC primaryY02D10/00
- WIPO fieldComputer technology
- WIPO sectorElectrical engineering
Abstract
A method for hiding texture latency in a multi-thread virtual pipeline (MVP) processor including the steps of: allowing the MVP processor to start running a main rendering program; segmenting registers of various MVP kernel instances in the MVP processor according to the length set, acquiring a plurality of register sets with the same length, binding the register sets to chipsets of the processor at the beginning of the running of the kernel instance; allowing a shader thread to give up a processing time slot occupied by the shader thread after sending a texture detail request, and setting a Program Counter (PC) value in the case of return; and returning texture detail and allowing the shader thread to restart running.
Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.