Patent · US Active

Systems and methods for crowd-sourced game strategy

US9616345B2 · kind B2 · utility

6Cited by
0References
26Claims
0Family size

Assignee

Inventors

Key dates

Filing dateJul 1, 2014
Grant dateApr 11, 2017
Priority date
Expiry dateFeb 6, 2035

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F13/837
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

Various embodiments provide systems and methods that collect data regarding game strategy decisions by human players during video game, and utilize the collected data to either adjust or replace behaviors of computer players and/or suggest game strategies to human players during video game sessions. The game strategy decisions may be harvested from human-vs-human and human-vs-computer video game sessions. The data may be harvested from online-connected video game sessions, which may be hosted over an online video game network. Depending on the embodiment, the harvested data can include information regarding game strategies used by players during the video game sessions, the game contexts in which the game strategies were respectively used, and the results achieved by the respective use of the game strategies. Systems and methods described herein may facilitate a computer player having behavior that is (at least partially) “crowd-sourced” based on game strategies used by online-connected video game sessions.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.