Patent · US Active

Pre-play and post-play video game character presentation and equipping

US9656167B2 · kind B2 · utility

1Cited by
3References
2Claims
0Family size

Assignee

Inventors

Key dates

Filing dateMar 15, 2013
Grant dateMay 23, 2017
Priority date
Expiry dateMar 15, 2033

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F2300/636
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

Systems and methods for pre-game and post-game video game character presentation and equipping are disclosed. According to one aspect of the invention, a computer implemented method useful for video game play comprises: determining identities and equipment of at least some game characters for participation in game play; in a time period outside of game play, providing information for rendering the game characters with their equipment in a scene having visual characteristics of a virtual world for game play; providing game players the opportunity to change and/or purchase equipment for their game characters; and providing for game play including the game characters.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.