Activision Publishing, Inc.
310Patents
291Active
310Granted
58Portfolio score
Filing activity: Feb 9, 2001 → Dec 22, 2023 · 28 expiring within 5 years
Most-cited patents
| Patent | Title | Area | Cited by | Status |
|---|---|---|---|---|
| US9682324B2 | System and method for enabling players to participate in asynchronous, competitive challenges | Human Necessities | 138 | Active |
| US8692835B2 | Spawning projected avatars in a virtual universe | Physics | 134 | Active |
| US8911296B2 | Social network system and method for use with and integration into a video game | Human Necessities | 134 | Active |
| US8425326B2 | Social network system and method for use with and integration into a video game | Human Necessities | 133 | Active |
| US8626836B2 | Providing context for an automated agent to service multiple avatars within a virtual universe | Electricity | 133 | Active |
| US9364746B2 | System and method configured to unlock content within a videogame | Human Necessities | 132 | Active |
| US9808722B2 | Determining whether object is genuine or fake in Metaverse | Human Necessities | 131 | Active |
| US8554841B2 | Dialog server for handling conversation in virtual space method and computer program for having conversation in virtual space | Electricity | 130 | Active |
| US8514249B2 | Collapsing areas of a region in a virtual universe to conserve computing resources | Physics | 130 | Active |
| US8849917B2 | Use of information channels to provide communications in a virtual environment | Electricity | 129 | Active |
| US8624903B2 | Modifying a display quality of an area in a virtual universe according to avatar characteristics | Physics | 129 | Active |
| US8721412B2 | System and method configured to unlock content within a videogame | Human Necessities | 128 | Active |
| US8607356B2 | Detecting a phishing entity in a virtual universe | Physics | 127 | Active |
| US9583109B2 | Dialog server for handling conversation in virtual space method and computer program for having conversation in virtual space | Electricity | 127 | Active |
| US8838640B2 | Media playlist construction for virtual environments | Physics | 127 | Active |
| US8506372B2 | System and method configured to provide a location-based vehicular racing videogame | Human Necessities | 127 | Active |
| US9789406B2 | System and method for driving microtransactions in multiplayer video games | Human Necessities | 127 | Active |
| US9299080B2 | Dynamic spawning of focal point objects within a virtual universe system | Physics | 127 | Active |
| US8442946B2 | Controlling and using virtual universe wish lists | Physics | 127 | Active |
| US9286731B2 | Collapsing areas of a region in a virtual universe to conserve computing resources | Physics | 127 | Active |
| US8992316B2 | Allowing an alternative action in a virtual world | Human Necessities | 127 | Active |
| US8827816B2 | Avatar protection within a virtual universe | Human Necessities | 126 | Active |
| US9525746B2 | Media playlist construction for virtual environments | Physics | 126 | Active |
| US9764244B2 | Videogame system and method that enables characters to earn virtual fans by completing secondary objectives | Human Necessities | 126 | Active |
| US9152914B2 | Automatic increasing of capacity of a virtual space in a virtual world | Electricity | 126 | Active |
Source: USPTO / EPO open patent data. Counts and citation impact are objective bibliographic measures.