Patent · US Active

Consideration-based non-player character counseling

US9672190B1 · kind B1 · utility

2Cited by
1References
16Claims
0Family size

Assignee

Inventors

Key dates

Filing dateJan 8, 2013
Grant dateJun 6, 2017
Priority date
Expiry dateNov 24, 2035

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F2300/305
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

An approach to facilitating consideration-based non-player character counseling is provided. A non-player character counsel may be controlled within a game space to provide counsel content to users in exchange for virtual consideration purchased with real world money. For example, responsive to reception of adequate virtual consideration from a first user, the non-player character counsel may be controlled to provide a first set of counsel content to the first user in the game space. The first set of counsel content may be a subset of the counsel content provided by the non-player character counsel to the users in the game space. The counsel content may include instructions for and/or demonstrations of activities to be performed by a first character under control of the first user in the game space.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.