Aftershock Services, Inc.
48Patents
48Active
48Granted
55Portfolio score
Filing activity: Oct 4, 2012 → Sep 21, 2017
Most-cited patents
| Patent | Title | Area | Cited by | Status |
|---|---|---|---|---|
| US9656174B1 | Purchasable tournament multipliers | Human Necessities | 61 | Active |
| US9682314B2 | Method and system for temporarily incentivizing user participation in a game space | Human Necessities | 40 | Active |
| US9782677B1 | Systems and methods for incentivizing user log-in to a user account associated with an online game | Human Necessities | 25 | Active |
| US9795885B1 | Providing virtual containers across online games | Human Necessities | 24 | Active |
| US9776089B1 | System and method for implementing dynamic content availability for individual players | Human Necessities | 24 | Active |
| US9665239B1 | Facilitating user progression in a virtual space based on user purchases of virtual currency | Physics | 19 | Active |
| US9873040B1 | Facilitating an event across multiple online games | Human Necessities | 16 | Active |
| US9675891B2 | System and method for granting in-game bonuses to a user | Human Necessities | 14 | Active |
| US9649554B1 | Facilitating users to obtain information regarding locations within a virtual space | Human Necessities | 13 | Active |
| US9919218B1 | Systems and methods for providing virtual reality content in an online game | Human Necessities | 11 | Active |
| US9876782B2 | Facilitating users to obfuscate user credentials in credential responses for user authentication | Electricity | 11 | Active |
| US9895613B1 | Facilitating multigame currencies in multiple online games | Human Necessities | 9 | Active |
| US9649556B1 | System and method for dynamically inserting tutorials in a mobile application | Physics | 8 | Active |
| US9666029B1 | Ad serving offers and new game promotions outside the game module with business intelligence based on portfolio of games | Human Necessities | 7 | Active |
| US9751005B1 | Facilitating map navigation in an online game | Human Necessities | 6 | Active |
| US9814981B2 | Customized chance-based items | Physics | 6 | Active |
| US9901826B1 | System and method for increasing attributes of a virtual item | Human Necessities | 6 | Active |
| US9814968B1 | System and method for combining multiple types of virtual units in a single march in a tower defense game | Human Necessities | 5 | Active |
| US9799059B1 | System and method for adjusting the user cost associated with purchasable virtual items | Physics | 5 | Active |
| US9767803B1 | Dynamically selecting speech functionality on client devices | Physics | 4 | Active |
| US9656161B1 | System and method for facilitating assumption of player identity in an online game | Human Necessities | 4 | Active |
| US9868063B1 | System and method of displaying device information for party formation | Human Necessities | 3 | Active |
| US9901818B1 | Systems and methods for regulating access to game content of an online game | Human Necessities | 3 | Active |
| US9666026B1 | Systems and methods for providing offers within a game space that decrease in value based on previous acceptances of the offers | Physics | 2 | Active |
| US9721284B1 | System and method for facilitating a game through a primary client device and in-game content purchases through a mobile device | Physics | 2 | Active |
Source: USPTO / EPO open patent data. Counts and citation impact are objective bibliographic measures.